Thursday, October 4, 2007

The Beginning

It is the Year 2523, counted in the years of the Imperial calendar. Two thousand five hundred twenty-three years after the most holy Sigmar founded the Empire. A year since the dread time known as The Storm of Chaos wherein the Everchosen, Lord of the End-Times Archaon amassed a great army of Northmen, Daemons and other fell host to invade the Empire and desecrate the ever-burning flame of Ulric, god of battle. All seemed lost as the host of Chaos ravaged the countryside and laid siege on the great city of Middenheim. But alas, a Chosen of Sigmar has risen to the challenge and marched forth to do battle against the malevolent forces of Archaon. Victory was achieved and, for a time, the forces of Chaos were broken and driven back from the Empire.

The storm of war has but just receded but its shadow is still cast upon the land hanging ominously like a fell stalker eyeing an unwary prey. Throughout Middenland, settlements have been decimated and towns have been pillaged but are now slowly recovering. The people of the empire are steadfast in their drive to bring back the former glory of their land. But those minions of Chaos still lurk in the great forest of Drakwald and the remnants of Archaon’s army are still around; hiding in secret corners unseen by those unwilling to pry the unknown.

In the once vibrant town of Untergard, a fellowship of three adventurers has gathered. The Dwarf Grudge Mcfist – a professional pit fighter by trade but has seen hard times, Heinz a follower and supporter (but hardly a soldier) of the Altdorf Regiment who saw fit to stay in the Middenlands and seek fortune in this province and Landren an Elven Kithband warrior whose origin is still shrouded in mystery. Three souls who, despite a growing hatred for each other, decided to band together and seek adventure and possibly fame in this war-torn land.

An imminent beastman invasion of Untergart forces the local populace to flee their hometown and seek shelter in the Great City of the White-Wolf. But they know they must cross the dark and foreboding Drakwald forest and risk the perils that lurk in its dark recesses. They turn to the three adventurers for aid and accompaniment in their journey to Middenheim.

The trek was not without peril. In one instance their priest companion; Father Dietrich met an untimely end by falling into a pit of spikes; impaling himself and dying a slow painful death. But before he could usher his final breath, he hands out an ancient Relic of Sigmar to Hienz demanding an oath to safely deliver the relic to Temple at Middenheim. The significance of this relic would not be revealed until fate greets them when they reach the City of the White Wolf.

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